This event is open to developers of all skills levels. You can enter solo or as a team, and interact with fellow jammers on the official Unity Discord.
We’ve got some amazing perks for our participants, including a a special anniversary jammer role on Discord, a 1 month free license for Odin Inspector and Odin Validator, the opportunity to have your game featured on a Unity livestream, and few neat prizes! We’re also unlocking the vault to provide access to high-quality retro Unity assets all the way back to Unity 1.2, available exclusively for this game jam.
Register now on itch and join us in celebrating 20 years of Unity game development!
be made using the most updated version of the Unity Engine
This is unclear. Can we have a specific version number to go with? And whether only major.minor version matters since “most updated” kind of implies “latest patch release”. Or perhaps it merely means “Unity 6”.
Currently I would assume this means 6000.2.10f1 specifically.
Hey @CodeSmile thanks for flagging! We’re actually working on clarifying this specific language and will hopefully have the rules updated in the coming days.
Our main goal is just to make sure that everyone is working with a version of the engine that has the latest security patch.
If you want to make a VR game, that’s fine! Just be warned that not all of the community will have access to a VR headset so that may affect your community votes (if that matters to you!). If you’re going for the Unity judged category, I can confirm that I can playtest VR games with my Quest 3, but I don’t know if the other judges will be able to!
Hey there, only 24 minutes left but just in case–you can resubmit before the deadline and be fine, but don’t make any updates to the game after! That will disqualify you.
Most of my friends played with everything working properly (except overly hard difficulty? oops ), but one had a critical bug in second stage with objects spawn/pooling not working properly (total chaos), no idea what that might be, so please play on different hardware if that occurs.
It’s said on the page “In order to vote during the voting period, you must join the game jam using the “Join” button on the itch.io game jam page. Note: You do not have to submit a project to participate in the voting process.”
In reality it says “You are unable to rate this project because you have not submitted your own entry. You can leave a comment below though.”
So I totally apologize for that. I will update the game jam page to reflect the correct information. Only “submitter and contributors to submission can vote”. Sorry for any confusion on that.
Seems like there is a critical performance bug in latest Unity or URP version that causes a few entries to have an abysmal and unplayable performance.
The ones I’ve found so far:
Walkies - can play only for half a minute, very laggy (20-35% CPU on Ryzen 5 4600G), then it completely freezes at 17GB RAM mark, if you exit with alt+f4 - it is kept in memory and you have to force close it with Task Manager.
Time Heist - exact same thing as in Walkies, but doesn’t feel laggy, somehow.
The Last Second - same, but it keeps clearing memory, thus doesn’t freeze and RAM usage jumps between 2-4GB, but constant GC spikes make it unplayable. It also has Web build that straight up crashes the browser.
My game has no such issues as it was made using pre-release 6.2.12 and BIRP.