Howdy everyone, It’s that time again! What time you ask? LINK TIME! Welcome back to another another In Case You Missed It and happy International Merlot Day!, This time we are covering all of the content posted in the month of October. Let me know if I missed anything!
Discussions posts
Last month’s ICYMI:
Announcements:
- Unity Platform Protection: Take Immediate Action to Protect Your Games and Apps
- Announcing Unity Commerce Management Platform for IAP (Early Access)
- Narrowing Artifact Dependencies in Unity 6.4
- Announcing Unity Core Standards (Early Access)
- Unity MARS End of Support
- Changes to Assetdatabase APIs when called during import
Events:
Releases:
- Editor Foundations Design System update for Unity UI
- Behavior Package 1.0.13 Released!
- Q3 Unity Learn Content Releases!
- Netcode for GameObjects v2.6.0 is now publicly available!
- Now Available: Unity Hub 3.15.0
- Introducing Build Failure Analysis in UBA
- RELEASE: Input System 1.15.0
- Package Manager Changes - Package Signing and Status Labels
- visionOS Release Notes 1.3.13 and 2.4.3
- Our high-tech building model for Unity Industry demos is now available
- Netcode for Entities 1.9.1 released
- Cinemachine 3.1.5 is now available
- Asset Manager for Unity 1.8 release
Feature Previews, Pre-Releases, and Roadmap updates:
- Unity 6.4 pre-release - engagement guidelines & release announcements
- Unity Play-to-Device Expansion - looking for developers who are interested in early access
- Introducing the Jobs Profiler Package - Experimental Release
Technical Articles:
- Graphics memory optimizations for DX12, Vulkan and Metal
- Graphics device filtering for Vulkan and DX12
- Targeting Windows Handhelds with Unity 6
- Unity Gaming Services tutorial series
- New 5 part Cinemachine 3.1 Youtube tutorial series available
Videos:
- Project Auditor in 60 sec
- Unity 6 tips: Adaptive Probe Volumes
- Unity 6 tips: Splines
- Unity Tip Tuesday: Spline Dolly and Timeline #UnityLearn #Unity3D #cinemachine #UnityTips #gamedev
- Convert and Optimize CAD files into ready-made asset in Unity
- Toyota and Lexus’ next-generation HMI development and Unity
- Industrial digital transformation with Unity Asset Manager: 3D asset management specialized for digital twins
- Reforming Bridgestone’s engineering operations using in-house developed VR apps
- Proposing industrial digital transformation by combining Sony’s spatial content generation and playback technologies
- Asset Transformer Toolkit 3.2
- UGS series, intro
- UGS series, 1. Player login
- UGS series, 2. Player login, Facebook iOS & Android
- UGS series, 3. Player login, Google Play
- UGS series, 4. Player login, Game Center
- UGS series, 5. Player data
- UGS series, 6. Player economy
- UGS series, 7. Player monetization, virtual purchases
- UGS series, 8. Player monetization, in-app purchases
- UGS series, 9. Player ads
- Unity Studio Teaser
Blogs:
- Owlcat Games - Train Valley 2
- StoryToys LEGO Bluey blog
- Mars Attracts: Making a tycoon-style game with retro appeal
- Balancing animation fluidity with player inputs in Bye Sweet Carole
- The power of play: Unlocking growth with playables
- 8 UX/UI best practices for hybrid games
- How Purdue University is enhancing education with extended reality
- Three ways Unity Industry helps customers develop real-time apps faster without compromising on quality
- U/Day Copenhagen wrap-up
- Playside Studios’s Kill Knight
Case studies / Customer Testimonials:
- How VIZOR grew campaign spend 380% while hitting their D7 ROAS goals using Tapjoy’s tROAS Optimizer
- The data of LiveOps with Sensor Tower
- EOGAMES Studio and Supersonic turn Unravel Master: Tangle Puzzle into a must-play zen hit
- Homa Vector testimonial #2
- Homa Vector testimonial #3
- How DREST and Unity’s Ad Design Studio Grew IPM by 78% with captivating playables,
- How Arcadian Lab Increased D7 ROAS 27% with Unity Ads Powered by Vector
- TapBlaze x Game Design & Revenue Consultancy testimonial
- Product Madness x Ad Quality testimonial
- Mapping redefined: Google Maps Immersive View for Android XR and Unity
- HIghstreet Market’s Calamity
Livestreams:
- Making a 3D Stealth Haunted House Game!
- Importing Aseprite Assets Into Unity featuring Soupmasters!
- Imitating Visual Complexity With Shader Graph
- Unidos Game Jam Showcase!