Any new project starts with 'enter safe mode' due to compilation errors

Tried completely uninstalling unity, vs code, and vs… still the same result. currently only have VS installed and unity 2021.3.4f1 (tried 2020 and 2019). 99 errors with no information. any help would be great.

Checked the editor.log file at the end of the file there is this message.

*** Tundra build failed (0.18 seconds), 99 items updated, 657 evaluated

If you select a log entry, is it entirely blank except for the timestamp?

What‘s the full path to the project? Did you run Unity Hub „as Administrator“? In case this is a permission issue, try creating a project under current user‘s Documents and run Unity Hub as regular user, not admin.

Every log is blank except the timestamp (what’s seen in the screenshot). The path user/documents/unity project. Running as the same user (regular user accounts). Also tried installing the latest visual c++ redistribution, no change.

Steps I’ve tried:

  • I went ahead and uninstalled Unity + Hub
  • removed all unity folders from program files and appdata
  • leared out all regedit entries for unity.
  • error checked my drive
  • defragged / optimized
  • restarted
    -Download and installed unity
  • currently only editor install is Visual studio 2022 community
  • running Win11 - up to date
    Created a new project, same result. :frowning:

new update-
Installed the 2019.4.39f1 version. New projects now only generate 2 compilation errors with no information, just a timestamp. While better, I still can’t run/play the project due to these unknown errors.

same for me, since last week, i m receiving these errors and no matter what i ve tried i cant seem to resolve it.

The same thing happening here. Also for some weird reason there was an “update” required for the HDRP and URP projects in case I wanted to start them, which was not there last week.

Extra unwanted packages in new projects (collab, testing, rider and other junk):

About the fastest way I have found to make a project and avoid all this noise is to create the project, then as soon as you see the files appear, FORCE-STOP (hard-kill) Unity (with the Activity Manager or Task Manager), then go hand-edit the Packages/manifest.json file as outlined in the above post, then reopen Unity.

Sometimes the package system gets borked from all this unnecessary churn and requires the package cache to be cleared: