Was wondering if there is anything people want to learn about in the Low Level Physics 2D API added in Unity 6.3?
Was going to start sharing some tricks and show some things I made in the system and help anyone wondering about how to do certain things.
Example of somethings I can show people how to make are custom components that mimic the original Collider components like BoxCollider2D or TileMapCollider. Below screenshot show shows off the custom SFTileMapShape and SFRectangleShape components I made for low level physics. These use burst compiling and C# job for better performance where possible as well.
Or if anyone is wondering how to do GetComponent or TryGetComponent on PhysicsShape or PhysicsBody I can help with that as well. Learning that trick really helped speed up using the low level physics 2D API a lot.
Example below is created making a custom version of the OnTriggerEnterBegin2D callback. It has a method I made that let’s me use GetComponent and TryGetComponent on physics event callbacks and PhysicsShape and PhysicsBody as well.
Basically wondering if anyone has any requests for how to do certain things with it. I plan to start writing some small guides and would like to know what the community wants to see in them.

