ADD
What I tried to do to fix it
Option A: Adaptive Probe Volume Options
As official documentation said, inconsistent GI might be unsharped with the following:
Inside Adaptive Probe Volume Options, I checked
- Sampling Noise on, playing with different values, and set
- Leak Reduction Mode to Quality.
Result: Global illumination from small intense areas is still inconsistent over the probe volume.
Option B: Filtering with Rendering Layer Mask
Since I rely on the guess that GI is approximately consistent near the emission areas, the idea was to limit the influence of different groups of static geometry inside adjustment volumes.
Note: First of all, I followed instructions from this APV RLM thread.
Steps:
- I added the Probe Adjustment Volume in Override Rendering Layer Mask mode for both of indirect emitters (say, glowing ball and area light).
- I set both of theirs Mesh Renderers to newly created Rendering Layer Mask called APV_Emissive.
- I mapped masks in Lighting Window (Ctrl+9), on Adaptive Probe Volumes tab, inside Rendering Layers, keeping lower priority for APV_General and higher one for APV_Emissive.
- I rebaked APV with this set of filters.
- I even rebaked APV with different set of filters to investigate the result.
Result: Filtering meshes with different rendering masks don’t affect.
I also tried to create bigger Probe Adjustment Volume similar way for Rendering Layer Mask called APV_General. I did it intentionally to be sure, for example, I didn’t have success because adjustment volumes should be nested.
Either way,
- Filtering meshes with different rendering masks don’t affect.
- Indirect lighting produces inconsistent values over the APV.
Remark: I spent a lot of time to find a possible duplicate of this topic but didn’t find anything like this. I will be glad to know and close this one as duplicate. Any help will be appreciated. Thanx in advance hug.
