Are unused sprite atlases still included in the build?

Basically what the title says. I have a number of sprite atlases that I’ve basically broken up scene by scene, and from what I can tell, there is no difference in build size if I remove scenes from the build settings. I would think that unused sprite atlases wouldn’t be included, right?

(I’m on 4.6b18, if it matters)

I could be wrong but I believe it’s only the pro version that does that optimization

I’m on Pro

Then I would file a bug report. That sounds like a bug to me. You can look at their features list but I’m pretty sure that was a selling point for pro.

If the atlas is inside the “Resources” folder, they are included in the build anyway.
http://wiki.unity3d.com/index.php/Special_Folder_Names_in_your_Assets_Folder#.22Resources.22

Nope, not in Resources.