We’re excited to announce that the new Asset Transformer SDK documentation is now live: Asset Transformer SDK (ex Pixyz) • Asset Transformer SDK • Unity Docs
This release is part of our documentation migration to a more modern, unified platform across Unity ecosystem.
It also comes with some new content:
- CAD data preparation best practices, including guidelines to export the lightest possible GLB
- Point cloud processing guidelines
- “Simplify Holes” script
- Preserving ambient occlusion baked into vertex colors
- Image Management documentation, including important breaking changes in the latest version
Also, Asset Transformer Studio doc will follow soon - stay tuned!