Hi,
when I load an terrain async as an addressable the terrain texture is glossy / shiny in Build.
In Play mode everything is fine. If I instantiate the terrain directly (not loaded async as addressable), everything is fine.
I am using URP.
Here is my test code to produce my test builds:
public class MapTest : MonoBehaviour
{
public AssetReference _assetRef;
public GameObject _gameObject;
private IEnumerator LoadAsync()
{
AsyncOperationHandle<GameObject> goHandle = Addressables.LoadAssetAsync<GameObject>(_assetRef);
yield return goHandle;
if (goHandle.Status == AsyncOperationStatus.Succeeded)
{
GameObject obj = Instantiate(goHandle.Result, this.transform);
}
}
private void Start()
{
//Instantiate(_gameObject);
StartCoroutine(LoadAsync());
}
}
Result in build as Addressable:
Result as GameObject:
Any idea what the issue may be?


