Baseball simulator

So im making a project as a baseball simulator.

what i want to do is to make my continous turn/move provider not to interact with the game object.

is that possible?

disabling the provider would make it impossible to move around so i would like to enable that but not for the game objects(bats and balls)

You can put the character on an ignore raycast layer and put your game objects you want to interact with on a ui layer and then go into the physics settings and tweak the layer matrix to ensure ui and ignore raycast don’t interact.

than wouldnt it make it impossible to grab the bat??

im really new to this environment so i need some help with it…

want to move my player around and make my bat grabbable but i dont want my bat to rotate or move around with my oculus controller’s joystick.

Ah I think you are asking about disabling the Anchor Rotation action (rotating the held object), not the continuous turn/move provider (rotating the player).

On the Ray Interactor there is a field called Anchor Control that when turned on will allow the user to rotate the held object.
If you turn this option off, then the baseball bat should not rotate when you use the joystick.

Let me know if this doesn’t fix your issue, I may need more details of your setup.
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