Some more hints. I see this in the build output of the first build:
Starting: /Applications/Unity/Hub/Editor/6000.0.26f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Applications/Unity/Hub/Editor/6000.0.26f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-8.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
WorkingDir: /Users/builder/Documents/autobuilder/TGX-main/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher
Android PostProcess task "Building Gradle project" took 180495.0223 ms
DisplayProgressbar: Building Gradle Symbols
Android PostProcess task "Building Gradle Symbols" took 0.2914 ms
DisplayProgressbar: Processing Mapping File
Android PostProcess task "Processing Mapping File" took 0.3098 ms
DisplayProgressbar: Moving output package(s)
Copy '/Users/builder/Documents/autobuilder/TGX-main/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher/build/outputs/bundle/release/launcher-release.aab' ->
'/Users/builder/Documents/autobuilder/TGX-main/../Builds/Android/TGX-main/2024-11-26_11-02.aab'
Android PostProcess task "Moving output package(s)" took 355.1608 ms
DisplayProgressbar: Checking APKs size
Cancelling DisplayDialog: App Bundle size warning Your release App Bundle is bigger than 150 MB.
Do you want to compute the min and max download sizes of APKs generated from your App Bundle?
You can turn off this warning or adjust threshold value in Android Player Settings.
This should not be called in batch mode.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.EditorUtility:DisplayDialogImpl (string,string,string,string)
UnityEditor.EditorUtility:DisplayDialog (string,string,string,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorUtility.bindings.cs:51)
UnityEditor.Android.PostProcessor.Tasks.CheckApksSize:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTarget,int,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:513)
UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:397)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:361)
BuildCommand:PerformBuild () (at Assets/Editor/BuildCommand.cs:183)
[/Users/bokken/build/output/unity/unity/Editor/Mono/EditorUtility.bindings.cs line 51]
Android PostProcess task "Checking APKs size" took 35.999 ms
Android PostProcess task "Checking Symbols size" took 0.3724 ms
On the second build I instead get this:
Starting: /Applications/Unity/Hub/Editor/6000.0.26f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Applications/Unity/Hub/Editor/6000.0.26f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-8.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "bundleRelease"
WorkingDir: /Users/builder/Documents/autobuilder/TGX-main/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher
Android PostProcess task "Building Gradle project" took 96112.9134 ms
DisplayProgressbar: Building Gradle Symbols
[Licensing::Client] Successfully resolved entitlement details
Starting: /Applications/Unity/Hub/Editor/6000.0.26f1/PlaybackEngines/AndroidPlayer/OpenJDK/bin/java -classpath "/Applications/Unity/Hub/Editor/6000.0.26f1/PlaybackEngines/AndroidPlayer/Tools/gradle/lib/gradle-launcher-8.4.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "mergeReleaseNativeDebugMetadataSo"
WorkingDir: /Users/builder/Documents/autobuilder/TGX-main/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher
Android PostProcess task "Building Gradle Symbols" took 38153.1155 ms
DisplayProgressbar: Processing Mapping File
Android PostProcess task "Processing Mapping File" took 0.5272 ms
DisplayProgressbar: Moving output package(s)
Copy '/Users/builder/Documents/autobuilder/TGX-main/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher/build/outputs/bundle/release/launcher-release.aab' ->
'/Users/builder/Documents/autobuilder/TGX-main/../Builds/Android/TGX-main/2024-11-26_13-20.aab'
Copy '/Users/builder/Documents/autobuilder/TGX-main/Library/Bee/Android/Prj/IL2CPP/Gradle/launcher/build/outputs/native-debug-symbols/release/native-debug-symbols-so.zip' ->
'/Users/builder/Documents/autobuilder/TGX-main/../Builds/Android/TGX-main/2024-11-26_13-20-0.1.24-v30-IL2CPP.symbols.zip'
Android PostProcess task "Moving output package(s)" took 553.9959 ms
DisplayProgressbar: Checking APKs size
Cancelling DisplayDialog: App Bundle size warning Your release App Bundle is bigger than 150 MB.
Do you want to compute the min and max download sizes of APKs generated from your App Bundle?
You can turn off this warning or adjust threshold value in Android Player Settings.
This should not be called in batch mode.
UnityEngine.Debug:ExtractStackTraceNoAlloc (byte*,int,string)
UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Users/bokken/build/output/unity/unity/Runtime/Export/Scripting/StackTrace.cs:37)
UnityEditor.EditorUtility:DisplayDialogImpl (string,string,string,string)
UnityEditor.EditorUtility:DisplayDialog (string,string,string,string) (at /Users/bokken/build/output/unity/unity/Editor/Mono/EditorUtility.bindings.cs:51)
UnityEditor.Android.PostProcessor.Tasks.CheckApksSize:Execute (UnityEditor.Android.PostProcessor.PostProcessorContext)
UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext)
UnityEditor.Android.PostProcessAndroidPlayer:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput)
UnityEditor.Android.AndroidBuildPostprocessor:PostProcess (UnityEditor.Modules.BuildPostProcessArgs,UnityEditor.BuildProperties&)
UnityEditor.PostprocessBuildPlayer:Postprocess (UnityEditor.BuildTarget,int,string,string,string,UnityEditor.BuildOptions,UnityEditor.RuntimeClassRegistry,UnityEditor.Build.Reporting.BuildReport) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:285)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[],bool)
UnityEditor.BuildPipeline:BuildPlayerInternal (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:513)
UnityEditor.BuildPipeline:BuildPlayer (string[],string,string,UnityEditor.BuildTargetGroup,UnityEditor.BuildTarget,int,UnityEditor.BuildOptions,string[]) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:397)
UnityEditor.BuildPipeline:BuildPlayer (UnityEditor.BuildPlayerOptions) (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildPipeline.bindings.cs:361)
BuildCommand:PerformBuild () (at Assets/Editor/BuildCommand.cs:183)
[/Users/bokken/build/output/unity/unity/Editor/Mono/EditorUtility.bindings.cs line 51]
Android PostProcess task "Checking APKs size" took 41.1042 ms
DisplayProgressbar: Checking Symbols size
Checking symbols size:
Symbols package '/Users/builder/Documents/autobuilder/TGX-main/../Builds/Android/TGX-main/2024-11-26_13-20-0.1.24-v30-IL2CPP.symbols.zip' total size (540MB) is below threshold 800MB, all good.
Symbols ('BUNDLE-METADATA/com.android.tools.build.debugsymbols') in '/Users/builder/Documents/autobuilder/TGX-main/../Builds/Android/TGX-main/2024-11-26_13-20.aab' total compressed size (540MB) is below threshold 800MB, all good.
Android PostProcess task "Checking Symbols size" took 49.737 ms
Could the mising part about “Sucessfully resolved entitlement details” be a hint?
It seems “Building Gradle Symbols” never starts “mergeReleaseNativeDebugMetadataSo” for some reason.
On a separate note, the apk size warning is present in both logs, but it does say “This should not be called in batch mode.”. I have no idea how to turn that off for batch mode though?