Empty Event Channel- Variables Create Instances On Start.
Triggering a Message on Start will not work, because the channel instance is created after the Send Event Message node (in this case).
Could you confirm the package version you were using?
We could not reproduce the issue on Unity 6.0.23f with both 1.0.5 and 1.0.6.
We had a related issue at release and we provided a fix for that on 1.0.4:
Fixed not assigned EventChannels not generating local instances by BehaviorGraphAgent when the BlackboardVariable was part of a BlackboardReference. > Changelog 1.0.4
Could you confirm that the issue is still happening on your side on latest version?
Hey,
Sorry for the delay. Totally right - When I reported this, v 1.0.5 was the newest one (Nov 20), since v 1.0.6 came out Nov 21. Issue is fixed. =)!
Best!