Behavior Graph: blackboard variables not getting updated in UI

Hi.

I’ve created a State enum in behaviour graph, trying to create a simple state machine.
However, during runtime, variable State is shown in default state even when it’s clear the value is different by now. My guess, other variables I have ( mostly bools ) are not showing their real values on blackboard during runtime.

Unity 6000.0.32f1, Behavior 1.0.7

Hi @ClassicCoder,

Your assumption is correct! The variable values will not update in realtime like you would like them to.

We have already discussed this in the past and we are thinking about solutions & better debugging at runtime also to support this.