Blurry Textures (426633)

One thing I’ve noticed is that when I’m moving around in my scene, is that sometimes the textures are incredibly blurry.

The images I’m using to texture my scene are crisp in and of themselves, but when exported onto the device I’m developing for (in this case the iPad), they tend to be out of focus.

The shader I’m using is:
Transparent/Cutout/VertexLit

I also have Anisotropic Textures forced on, and the Texture Quality at Full Res.

I’m completely at a loss. Anyone got a solution?

Does the texture have POT (power of two) size?

Also look into the mipmapping settings if this is happening to textures at range. (It’s supposed to).

That has no effect on the iPad.

–Eric