Hi, I’m trying out the new Directx 11 feature in Unity 4.0 but couldn’t get the expected result. Below is a step-by-step video tutorial that I followed and the attached screenshot is the result I got. The surfaces of the cube are completely flat which have no effect of tessellation. I have an AMD HD6850 display card with DX11 enabled in Unity. Could someone please tell me what I’m missing? Thank you.
I am getting the exact same results but with a brand new HD 7850
