The way the new pricing is explained is very unclear and it seems like we may now be facing $1000s in costs per month vs something that used to cost less than $50. Can someone at Unity explain what subscriptions are actually needed to make cloud build work. Also - what happens with older builds under the previous model - do we start getting charged for all of those now? Do we need to start deleting previous archived cloud builds to not get charged for storage space on them. We are concerned that UCB / Automation has become something where we can count on a clear price any more and will just get a bill from Unity that might be lots more than we expected thus making it not useable.
It seems that over all cloud builds price has gone up multiple times under the new pricing. Previous it was $9 dollars per month per instance. Now it appears to be $15 for the instance (30 days * $0.50). The 0.14 per GB is an unclear number (is that per stored build, size of the project being built - what is that?? is that charged per month as the stored builds accumulate or what?)
Using an example of storing a build that is 1GB with 10 being built per day, that would be 300 gb after the first month and then 3600 gb after a year so does that mean on the first month we would be charged $42 and then $504 on the last month since there are more builds being stored? Please share how the math works on this, and how it is billed so we can understand if we are now facing $1000s of dollars to use this service per month where as before it was less than $50. Do we also need to extra for everyone that used to be able to access cloud build for free (the seat fee?). Thanks for any help on answering this.
Here’s what is said on the pricing page that I am referring to:
Free Tier
Basic DevOps Seats
Three (3) seats
Standard Compute (Build iOS, Android, Windows, WebGL)
200 Windows minutes
Storage
5 GB
Machine Concurrency
1 machine
Standard Pricing
(once Free Tier is consumed)
Basic DevOps Seats
Seats 4-15: $7 per seat
Seats 16+: $15 per seat
Standard Compute (Build iOS, Android, Windows, WebGL)
$0.07 / build min (Mac)
$0.02 / build min (Win)
Storage
$0.14 per GB
Machine Concurrency
Up to 3: $0.50 per machine/day
4+: $2 per machine/day