Cannot import animations from Mixamo

I downloaded from Mixamo a character called Remy and a animation called Idle. But when I imported to Unity, my character doesn’t look like which was in Mixamo, and the Idle animation not work too. What did I do wrong? I followed this tutorial

and it still not work.
(Image uploaded below).

2334278--157711--Moodle.png

Since this is your first post on the forums - I’m guessing you probably did a lot wrong.
What have you done to attempt to fix the problem? Looks like the normals are flipped on your model from the image you provided. Did you setup a shader? Hard to tell what you did wrong there. You might have exported/downloaded it from mixamo with weird settings. Hard to tell.
And the animation probably isn’t working because you skipped a step or two.

Try again with a new scene and a fresh download of the character. See if you get different results.

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Thank you, theANMATOR2b. Yes, I missed only one first step: import to 3DS Max then export to .fbx again. I dont do that because I feel this character is fine and dont need to modify again. I tried to download another character and it’s broken too. Does the .fbx file from Mixamo need modifing before importing to Unity 5?

Unity doesn’t have the best transparency handling. You’ll need to duplicate the body material that is provided with Mixamo characters. Name the new material something like “eyelashes”. Set the old body material to non transparent and the new eyelashes material to transparent. Assign the new material to just the eyelashes mesh.

That should fix this issue.

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It worked, I fixed my Character, thank you Jeanette. But how about the walking animation from Mixamo, I add to animator and every time I press W, the model move, but a short distance, then he back to the original position of Idle. I download another Walking animation from Asset Store and it worked fine !

The walking animation you downloaded must have root motions. Try downloading the animation again, this time make sure you tick “In Place” if that option is available. If not, try another animation.

Thank for your reply. I checked the “In Place” option, now my character just play “WalkForward” but not change the position. I have checked in “Apply root motions” in Animator Controller and “Use gravity” in RigidBody.
Another problem is the character doesn’t fall down to the terran althound I created RigidBody.

You should really go through the animation tutorials in the learn section instead of clicking on any/all buttons to attempt to find the right combination for your character to work properly. All the options and settings on the components are there for a reason. It’s probably a good idea to understand what they are for and why they work or don’t.

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After learning from this tutorial for many times, I still cant move my character by Mixamo animation, but another in Asset Store work fine, it just plays the animation but not change the position… Can you look into my project to find the error please, ANAMATOR2b?

If you want you can upload the character fbx or PM me. I’ll check it out.
If I get it working - I’ll send you the project.