I get the following error when i try to bake adaptive light probes, specifically with sky occlusion enabled. it mentions ray traycing but i do not have ray tracing enabled anywhere.
I can bake adaptive probes with sky occlusion disabled, it only happens each time i try to bake with it enabled, and it happens within 2 seconds.
UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingAccelStruct.AllocateBlas (UnityEngine.Mesh mesh, System.Int32 submeshIndex, UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingAccelStruct+MeshBlas blas) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/ComputeRayTracingAccelStruct.cs:251)
UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingAccelStruct.GetOrAllocateMeshBlas (UnityEngine.Mesh mesh, System.Int32 subMeshIndex) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/ComputeRayTracingAccelStruct.cs:190)
UnityEngine.Rendering.UnifiedRayTracing.ComputeRayTracingAccelStruct.AddInstance (UnityEngine.Rendering.UnifiedRayTracing.MeshInstanceDesc meshInstance) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Compute/ComputeRayTracingAccelStruct.cs:78)
UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.AddInstance (UnityEngine.Rendering.UnifiedRayTracing.MeshInstanceDesc instanceDesc, System.UInt32 materialID, System.UInt32 renderingLayerMask) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Common/AccelStructAdapter.cs:170)`
UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.AddHeightmap (UnityEngine.Rendering.UnifiedRayTracing.TerrainDesc terrainDesc, System.Collections.Generic.List`1[UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter+InstanceIDs]& instanceHandles) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Common/AccelStructAdapter.cs:122)
UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.AddInstance (System.Int32 objectHandle, UnityEngine.Rendering.UnifiedRayTracing.TerrainDesc terrainDesc) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Common/AccelStructAdapter.cs:106)
UnityEngine.Rendering.UnifiedRayTracing.AccelStructAdapter.AddInstance (System.Int32 objectHandle, UnityEngine.Component meshRendererOrTerrain, System.Span`1[T] perSubMeshMask, System.Span`1[T] perSubMeshMaterialIDs, System.UInt32 renderingLayerMask) (at ./Library/PackageCache/com.unity.rendering.light-transport/Runtime/UnifiedRayTracing/Common/AccelStructAdapter.cs:69)
UnityEngine.Rendering.AdaptiveProbeVolumes+DefaultVirtualOffset.BuildAccelerationStructure (System.Int32 mask) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.VirtualOffset.cs:156)
UnityEngine.Rendering.AdaptiveProbeVolumes+DefaultVirtualOffset.Initialize (UnityEngine.Rendering.ProbeVolumeBakingSet bakingSet, Unity.Collections.NativeArray`1[T] probePositions) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.VirtualOffset.cs:115)
UnityEngine.Rendering.AdaptiveProbeVolumes+BakeData.Init (UnityEngine.Rendering.ProbeVolumeBakingSet bakingSet, Unity.Collections.NativeList`1[T] probePositions, System.Collections.Generic.List`1[T] requests) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:472)
UnityEngine.Rendering.AdaptiveProbeVolumes.PrepareBaking () (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:929)
UnityEngine.Rendering.AdaptiveProbeVolumes.BakeAsync () (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeGIBaking.cs:1445)
UnityEngine.Rendering.ProbeVolumeLightingTab.<OnBakeButtonGUI>g__BakeButtonCallback|32_0 (System.Object data) (at ./Library/PackageCache/com.unity.render-pipelines.core/Editor/Lighting/ProbeVolume/ProbeVolumeLightingTab.cs:312)
UnityEditor.GenericMenu.CatchMenu (System.Object userData, System.String[] options, System.Int32 selected) (at <43e76eb92538417eb982ad34fee8a720>:0) ```