Hey. I’ve tried the code example from docs - the example seems unchanged from Unity 5.x days, and it does work perfectly with built-in legacy renderer, shows thousands of rotating meshes, but in URP it won’t work at all. I tried with 2021.1.28, 2021.2.7 and 2022.1 alpha - same result. Only a static single pink square is visible in editor, and in the build it’s just blank.
SRP batcher is disabled, shader doesn’t show that it supports it either.
I’ve read anything I could find about GPU instancing in official docs, nothing helps. Is there a way around this, or maybe a working example anywhere? Preferably of Graphics.DrawMeshInstancedIndirect without using any UNITY_INSTANCING_* macros, just raw shader + C# script.
I submitted a repro project in case 1390210