I’m very new to Unity and this is my first post on the forum. I’m working with Unity for a week now and have a question about using Cinema4D and Unity.
I know this question has been asked a lot of times and I read that there are/were problems with importing FBX files from Cinema4d into Unity. I have Cinema4D R11.5 at the moment and problems importing FBX files to Unity.
I wonder if someone can tell me if the Unity FBX import problems are gone now with Cinema R13. I think about to buy the latest update so I can work with Unity and C4D.
Also, will the texture import work with C4D R13 and latest Unity?
Would it be better to swtich to Max or Maya?
The r13 fbx exporter does work. If you wish to use r11.5 still or have more features in your fbx export with r13 then grab Cactus Dans fbx plugin for C4D cactus3d.com. CD keeps his plugins up to date a lot quicker than Maxon.
Texture import does work on r13 however as always you will still need to tweak shaders once inside Unity as they are not a one for one swap with C4D materials.
Got the Cactus3d plugin. So far the fbx exporter doesn’t work for me.
The mesh is broken and the texture is also not imported into Unity - wonder what I’m doing wrong.
I turned off “include textures” and turned off “animation” - because it is not an animation.
Also, I have a Diffusion Texture as well - both textures are in PSD Format - do I have to flatten them - the color texture has different layers as well.
Any idea what I’m doing wrong?
Thanks for any tip or hint!