Hi, my base camera has one overlay camera in the camera stack. This overlay camera is only rendering items on a specific layer without post-processing. All of these items are World-Space Canvases. Despite the “Clear Depth” field being set to false in the inspector, all items on this layer continue to render on top of the those rendered by the base camera - the depth buffer seems to have been cleared. Toggling the field doesn’t make any difference. Am I using this property wrong, or is this a bug?
Base Camera: (Note: this camera also has a Cinemachine Brain component attached)
Overlay Camera:

In-Game:

