Hello, i have an issue about clients disconnecting from the server.
Scenario: I defined max players for each instance which is 4, the server is allocated matchmaking 4 players, they join the game and start playing. ( i have backfill enabled )
A fifth player wants to connect, makes a new allocation for himself ( because the max players has been reached on the first alllocation ), as soon as that fifth player connect to the server, the other players on the first allocation gets disconnected from the server and the fifth player remain persistent on his allocation leaving both servers allocated, will be providing some code relevant to matchmaking and game hosting ( SEE ATTACHMENT ).
9800517–1406745–Game hosting.cs (12 KB)
9800517–1406748–Matchmaker_mainmenu.cs (6.2 KB)
