Cloud/fluffy shader

Hey all-

trying to figure out if there are any good tutorials or assets on creating a shader like this? Does anyone know how I could achieve this? (the left side)

In the simplest sense, you’d use the facing angle past a certain amount to determine how much transparency should be there, but modulated by a cloudy noise texture or generated noise.

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Maybe look at the forum thread that image is from?

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THANK YOU!! I found this image on some foreign German/russian site so I had no idea it was from here