I havent messed around with the settings, right when i opened up the new project the shadows are very dark. So dark that the side facing away from the directional light is completely black.
Have you tried adjusting the ‘Realtime Shadows / Strength’ setting ?
I did try adjusting the strength but the dark side doesnt go away just the intensity of the objects’ color rises
Actually when adjusting anything in the Realtime Shadows category had no effect. Nothing changed, everything remained the same.
Next, try adjusting the ‘Lighting/Settings/Environment Lighting’ Ambient Color setting. (Which I would have suggested first had I not misread your original post)
I went to Window/Rendering/Lighting Settings and theres no ambient color setting, am I supposed to search elsewhere?
Got
Got it, I switched from Source: Skybox to Source: Color. What should i put the ambient color to?
The default value is Hex 363A42 (just in case you want to reset it), so try selecting a lighter color.
You can leave the source as ‘Skybox’ if preferred.
Thank you so much everything is good and fixed now
Just to add something…
If you have just a single light source in your scene (directional, point, spot, etc), and it casts a shadow, the area in shadow will always be completely black. The only way you’ll be able to see an object is if a light is shining on it, unless you do one of the following:
- Use ambient light, as Vectorbox explained. Understand that this will simply add light to every object in the scene, regardless of direction. This kind of lighting looks okay in certain kinds of games, but in “realistic” looking games, it makes everything look flat, and objects lose their sense of depth.
- Bake lighting in the scene. This allows indirect/bounce lighting to light things up that don’t have direct line of sight to a light source.
I think Andrei’s main point was that everything was working and looking great and then all the sudden everything was dark for no reason at all. It just happened to me also. I shouldn’t have to go in and tweak lighting for a generic scene for testing should I? It was fine before, why did it change? When you download the latest Unity version and lighting is way different it’s just bad mojo to the customers. Did anyone check that programmer’s subversion commit and how the changes he made would effect customers?? Apparently no in this case.
Looks like it used to be Environmental Lighting, Source Color and Ambient Color = 0. Someone check subversion or whatever you use for tracking software changes and church him up. People have spent literally hundreds of hours looking up little fixes like this when all that was needed was some quality control. I guarantee you Brad McQuaid had a direct line to the dev team to figure out little quirks like this!
In “Lighting” window press “Bake” or check “auto bake” checkbox.
The shadows are black because global reflection probe hasn’t been baked.
This issue keeps popping up again and again, and probably should be put into some sort of faq.
I had the same issue. The solution to this (without changing environment lighting source) is to check Auto generate at the bottom of your scene precompute settings Window > Rendering > Lighting Settings > Auto Generate.
Pretty sure the latest fix is Window>Rendering>Lighting>click Generate Lighting.
