Confused about HDR

I am running Windows 10 and if I turn HDR on in Windows my game looks completely washed out. This is whether or not I have HDR enabled in Unity. I’m assuming this could be something to do with the many post-processing effects I’m using. I’m wondering is there anyway to disable a player’s Windows HDR setting while they’re playing my game? Or if someone is running HDR will the game just be washed out for them too? Really appreciate the help.

Are you aware that there is a difference between HDR rendering and HDR output?

You can render in HDR but output in SDR. To output in HDR, you need a HDR monitor.

Ok, but I have HDR completely disabled in my Unity project. If I turn HDR on for Windows the image is washed out. I would want to control the player’s settings if possible. I would have thought I wouldn’t need to change any output if I was not using HDR in my project.

Try HDROutputSettings.RequestHDRModeChange(false)

Disclaimer: Haven’t used this personally, so don’t know if it works.

Ok, thanks. Giving it a shot.