Custom Physics Shape control points not working

I’m trying to reshape the collider of a Sprite, but when I go to the Sprite Editor in the Custom Physics Shape and I try to create a control point it just does not work nothing will change.

It will also not work when trying to move a control point which won’t even become blue when the cursor is hovering over it. I can move the edges and create separate outlines though.

Is there something I am missing?

It works fine on 2021.3.19f1 but it does not on 2022.3.4f1. I can’t move/delete points or make new ones. Moving edges does work fine like OP said.
EDIT: It’s also broken on 2022.3.5f1.


Would you kindly please report this issue via the Bug Reporter tool?
Please make sure to write the exact steps needed to be taken so that the reproduction would be visually seen. Also make sure to attach a reproduction project and any visual material so that when testing our CQA team can verify that they got the same results. If you can, please use this template:

How to reproduce:

  1. Open the attached project
  2. Do this
  3. Do that
  4. Select this
  5. Observe that

Expected result: Something is visible, something is printed or something happens
Actual result: The opposite of what I expect happens

Reproducible with: Editor version I am using (e.g: 2021.3.xf1)

Reproduced on: The OS I am on (e.g: Windows 11, macOS Ventura 13.1 (Intel/Silicon))

Same issue here on 2022 4f1 and 5f1, control points not working but edges can be moved. I’ve submitted a bug report in editor.

This bug tracker (which relates to our problem):

Was listed as a duplicate bug of this original bug:

Which the page says this bug was fixed after upgrading to
2022.3.6f1 +
2023.2.0b1 +

Just be cautious of the known issues with that version you are in and the one you are going to upgrade to (which they most likely don’t list all the bugs):