I’ve switched my project over to deferred lighting, which I thought would improve performance in my scene with 5 lights, but my frame rate has actually cut in half (from about 150 to 60 and bellow). Not only that, but everything in the scene is static, with baked lightmaps. What is the goings on?!
I’d be happy to supply more details about my project if needed, but I figured I’d check to see if this is just a common thing, with a well known explanation.
Thanks for any input!
Orion
PS. Also, just wanted to check- when I switched to Deferred Lighting, my Antialiasing went away. From what I’ve found in these forums it seems like Antialiasing just isn’t supported with deferred lighting, though people fake it with an edge blur filter (which is working fine for me)- is that correct? Thanks!