Deferred Lighting and Deferred Shading; both bugged.

I have the issue that both Deferred Lighting and Deferred Shading have specific problem.

Deferred Shader; directionnal light doesn’t affect skinned mesh renderer:


Vs:

Deferred Lighting; custom light - like the Tube light from the CommandBuffer example, flickers wildly and draw artecfacts on screen;


Vs:

So honestly, what am I supposed to do???

Nevermind… The issue with the directional is apparently that it’s impossible to use the stencil buffer for anything without breaking something in the lighting.