Hey people!
Do you know why Unity eventually crashes when I am processing my data through massive recursions in a separate thread?
I am passing a function into a Thread object and Start it.
The thing is, those recursions are really massive, up to 7 million cycles in about 2 minutes with my cpu. I have 8 GB ram core i7.
question:
What’s the cause of a program’s crash after 3 minutes? If I reduce the cycles, and the recursion depth, it executes just fine. Does it always happen when program runs out of memory?
If so, is there a way to increase it’s memory, to give it more space, using c#?
Thank you very much!