Hey guys,
For weeks I have a problem with my Android Builds…
It says it is a Gradle Daemon failure and I have the following errors.
DirectoryNotFoundException: Could not find a part of the path 'C:\Users\maxbc\Documents\#babapaka\unity\Babapaka\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\gradle\dependency-locks'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <8f06425e63004caf99a79845675f751e>:0)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.CopyLockFiles (System.String source, System.String destination) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:224)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.GenerateAndCopyLockFiles (System.String gradleLauncherProjectLockFilesLocation, System.String assetsAndroidLockFolder, System.String gradleLauncherProject) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:155)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.OnPostGenerateGradleAndroidProject (System.String path) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:86)
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
And
Failed to run 'C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java -jar "C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" dependencies --write-locks'
stdout:
stderr:
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\maxbc\Documents\#babapaka\unity\Babapaka\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build.gradle' line: 1
* What went wrong:
A problem occurred evaluating project ':unityLibrary'.
> Could not find method aaptOptions() for arguments [build_ejk93ybebui9dd5d73rbbw6gx$_run_closure1@146d2f66] on project ':unityLibrary' of type org.gradle.api.Project.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 1s
exit code: 1
UnityEngine.Debug:Log (object)
MobileDependencyResolver.Utils.Editor.MobileDependencyResolverUtils:RunCommand (string,string,string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/MobileDependencyResolver/MobileDependencyResolverUtils.cs:169)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:RunGradleLockfileCommand (string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:213)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:GenerateAndCopyLockFiles (string,string,string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:151)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject:GenerateAndCopyLockFilesIfRequired (string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:168)
Unity.Mediation.Build.Editor.AndroidUpdateDependenciesPostGenerateGradleProject:OnPostGenerateGradleAndroidProject (string) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidUpdateDependenciesPostGenerateGradleProject.cs:62)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
and
DirectoryNotFoundException: Could not find a part of the path 'C:\Users\maxbc\Documents\#babapaka\unity\Babapaka\Library\Bee\Android\Prj\IL2CPP\Gradle\launcher\gradle\dependency-locks'.
System.IO.Enumeration.FileSystemEnumerator`1[TResult].CreateDirectoryHandle (System.String path, System.Boolean ignoreNotFound) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerator`1[TResult]..ctor (System.String directory, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerable`1+DelegateEnumerator[TResult]..ctor (System.IO.Enumeration.FileSystemEnumerable`1[TResult] enumerable) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerable`1[TResult]..ctor (System.String directory, System.IO.Enumeration.FileSystemEnumerable`1+FindTransform[TResult] transform, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Enumeration.FileSystemEnumerableFactory.UserFiles (System.String directory, System.String expression, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Directory.InternalEnumeratePaths (System.String path, System.String searchPattern, System.IO.SearchTarget searchTarget, System.IO.EnumerationOptions options) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern, System.IO.EnumerationOptions enumerationOptions) (at <8f06425e63004caf99a79845675f751e>:0)
System.IO.Directory.GetFiles (System.String path, System.String searchPattern) (at <8f06425e63004caf99a79845675f751e>:0)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.CopyLockFiles (System.String source, System.String destination) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:224)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.GenerateAndCopyLockFiles (System.String gradleLauncherProjectLockFilesLocation, System.String assetsAndroidLockFolder, System.String gradleLauncherProject) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:155)
Unity.Mediation.Build.Editor.AndroidLockFilePostGenerateGradleProject.GenerateAndCopyLockFilesIfRequired (System.String path) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidLockFilePostGenerateGradleProject.cs:168)
Unity.Mediation.Build.Editor.AndroidUpdateDependenciesPostGenerateGradleProject.OnPostGenerateGradleAndroidProject (System.String path) (at Library/PackageCache/com.unity.services.mediation@1.0.5/Editor/Build/PostGradle/AndroidUpdateDependenciesPostGenerateGradleProject.cs:62)
UnityEditor.Android.PostProcessor.Tasks.ProcessGenerateProjectCallbacks.OnGeneratePlatformProjectPostprocess (System.String path, System.Boolean strict) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
and
CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.2.jar" org.gradle.launcher.GradleMain "-Dorg.gradle.jvmargs=-Xmx4096m" "assembleDebug"
Environment Variables:
USERDOMAIN = DESKTOP-0QED5G6
ProgramFiles = C:\Program Files
TMP = C:\Users\maxbc\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = 5e03
OneDriveConsumer = C:\Users\maxbc\OneDrive
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \\.\pipe\crashpad_9244_RGYCAPRZVAMSFPOM
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 94 Stepping 3, GenuineIntel
ProgramW6432 = C:\Program Files
USERPROFILE = C:\Users\maxbc
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\Windows\system32\cmd.exe
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2022.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
USERNAME = maxbc
NUMBER_OF_PROCESSORS = 4
JAVA_TOOL_OPTIONS = -Dfile.encoding=UTF-8
BURST_ANDROID_MIN_API_LEVEL = 22
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
TEMP = C:\Users\maxbc\AppData\Local\Temp
Path = C:\Program Files (x86)\Razer Chroma SDK\bin;C:\Program Files\Razer Chroma SDK\bin;C:\Program Files (x86)\Razer\ChromaBroadcast\bin;C:\Program Files\Razer\ChromaBroadcast\bin;C:\Program Files (x86)\Common Files\Oracle\Java\javapath;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0\;C:\Windows\System32\OpenSSH\;C:\Program Files\NVIDIA Corporation\NVIDIA NvDLISR;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Users\maxbc\AppData\Local\Microsoft\WindowsApps;C:\Users\maxbc\AppData\Local\Microsoft\WindowsApps;
COMPUTERNAME = DESKTOP-0QED5G6
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
ALLUSERSPROFILE = C:\ProgramData
SystemDrive = C:
windir = C:\Windows
FPS_BROWSER_USER_PROFILE_STRING = Default
HOMEPATH = \Users\maxbc
PUBLIC = C:\Users\Public
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\maxbc\AppData\Roaming
OneDrive = C:\Users\maxbc\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SystemRoot = C:\Windows
SESSIONNAME = Console
LOGONSERVER = \\DESKTOP-0QED5G6
LOCALAPPDATA = C:\Users\maxbc\AppData\Local
HOMEDRIVE = C:
USERDOMAIN_ROAMINGPROFILE = DESKTOP-0QED5G6
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
stderr[
Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8
FAILURE: Build failed with an exception.
* Where:
Build file 'C:\Users\maxbc\Documents\#babapaka\unity\Babapaka\Library\Bee\Android\Prj\IL2CPP\Gradle\unityLibrary\build.gradle' line: 1
* What went wrong:
A problem occurred evaluating project ':unityLibrary'.
> Could not find method aaptOptions() for arguments [build_ejk93ybebui9dd5d73rbbw6gx$_run_closure1@4d024d94] on project ':unityLibrary' of type org.gradle.api.Project.
* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.
* Get more help at https://help.gradle.org
BUILD FAILED in 11s
]
stdout[
Starting a Gradle Daemon, 2 incompatible Daemons could not be reused, use --status for details
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action`1[T] progress, System.String error) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d8e4c8565d3d40da88722f68761777bc>:0)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d8e4c8565d3d40da88722f68761777bc>:0)
Rethrow as BuildFailedException: Exception of type 'UnityEditor.Build.BuildFailedException' was thrown.
UnityEditor.Android.PostProcessor.CancelPostProcess.AbortBuild (System.String title, System.String message, System.Exception ex) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, AndroidPlayerBuildProgram.Data.AndroidPlayerBuildProgramOutput buildProgramOutput) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <d8e4c8565d3d40da88722f68761777bc>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <f7044ab663d344a2badf1160e57d1c1d>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
I don’t know anymore what I can do… I’m so so sad to can’t build my Game for Android…
Please help me… I was so thankful for this.
sorry my English is not the yellow from the egg…
Don