Setting Line Renderer with a start point and end point of different values results in distorted textures, which appear folded or creased along the edge between the two triangles making up the Line Renderer mesh…
This makes the line renderer useless for creating beams etc. which widen or narrow according to distance, as the light texture applied to the Line Renderer appears twisted at anything other than 1,1 ratios.
Can we have a fix for this?
