Drawing mechanics in Unity

Hello everybody!
Does anyone have any ideas on how to implement drawing mechanic like in games such as Draw Climber or Scribble rider?
If anyone has something please share because I’m stumped
I read a lot of information about LINE RENDERER and PROCEDURAL MESH GENERATION, but I can’t figure out how to connect it all

  • Draw Climber
  • Scribble Rider

It’s a lot to connect.

I see 2D drawing UI converted into 3D objects, connected in a 2D physics world with motors and colliders, clever level design, physics tuning, and all kinds of stuff that goes into a typical polished game like this.

Just keep breaking it down into smaller and smaller parts. Until those parts are created (and likely re-created a few times), there is no way to know “how to connect” it all.

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Kurt-Dekker thank you for your reply, I appreciate it
I’m still trying to achieve this