I just read on your 2019.1 blog-post:
https://blogs.unity3d.com/2019/01/31/unity-2019-1-beta-is-now-available/
I have a related question. We discussed having the ability to exclude methods from the stacktrace in June 2015 on the Unity beta group:
@superpig had the idea to decorate a method with a [NotInterestingInCallstack] like attribute, such as:
[NotInterestingInCallstack]
static void MyCustomLog(string message)
{
Debug.Log(message);
}
The idea is if I double-click a message in the Console window that was generated by “MyCustomLog”, Unity would not open “MyCustomLog”, but the file/location that calls it.
I would like to know if this is still something you consider to provide? Having the ability to click the file in the debug message is nice, but it would be much faster to just double-click the message itself to get to the caller code.
I know that there are workarounds for this, such as storing the “MyCustomLog” code in a DLL for example. But having an attribute (or whatever) for that would be way more convenient.
Related feedback item:
https://feedback.unity3d.com/suggestions/make-console-double-click-jump-to-the-file-slash-line-i-want-it-to