Environment Not Looking Straight When We View through Camera

As per my title suggest, environment looking little rotated when I am viewing it through the camera.
I am working on basketball quiz game, so I have basketball court within the environment and because of this you can clear notice this within the screen.

This is the camera setup I did:

If you notice for Z, I have rotated -1.2 to make it little better.
Still testers have notices all things are not looking symmetrical, check this one.

Where players are standing at their line is not straight looking.
Though I have checked actual 3d model of the court, that is completely straight.

Because of this kind of environment, its not looking proper.
What to do in this case?

It looks like your camera is positioned behind the player. It also looks like the character is a bit offset to the right from the center of the court.

If that’s the case, then your camera is not aligned with the straight line that you mentioned. The camera looks at the hoop at a slight angle, which makes the line closer to you on the right side and farther on the left.