As per my title suggest, environment looking little rotated when I am viewing it through the camera.
I am working on basketball quiz game, so I have basketball court within the environment and because of this you can clear notice this within the screen.
This is the camera setup I did:
If you notice for Z, I have rotated -1.2 to make it little better.
Still testers have notices all things are not looking symmetrical, check this one.
Where players are standing at their line is not straight looking.
Though I have checked actual 3d model of the court, that is completely straight.
Because of this kind of environment, its not looking proper.
What to do in this case?

