Hey,
I’m looking into doing an equirectangular render of a scene within unity much like you can in 3D modelling software like maya or 3DsMax…
So far I can’t find any assets or online tutorials, does anyone know if this is possible?
Thanks
Hey,
I’m looking into doing an equirectangular render of a scene within unity much like you can in 3D modelling software like maya or 3DsMax…
So far I can’t find any assets or online tutorials, does anyone know if this is possible?
Thanks
Try a search with variations on “spherecam” or “spherical camera”.
in the past I found this but never tried it.
Thanks that is so close to what I want I should be able to make it work ![]()