Equirectangular scene render

Hey,

I’m looking into doing an equirectangular render of a scene within unity much like you can in 3D modelling software like maya or 3DsMax…

So far I can’t find any assets or online tutorials, does anyone know if this is possible?

Thanks

Try a search with variations on “spherecam” or “spherical camera”.

in the past I found this but never tried it.

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Thanks that is so close to what I want I should be able to make it work :slight_smile: