- CommandInvokationFailure: Gradle build failed.
C:\Program Files\Unity\Hub\Editor\2022.3.61f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK\bin\java.exe -classpath “C:\Program Files\Unity\Hub\Editor\2022.3.61f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-7.5.1.jar” org.gradle.launcher.GradleMain “-Dorg.gradle.jvmargs=-Xmx4096m” “assembleRelease”
Environment Variables:
USERDOMAIN = DESKTOP-20CD3J1
ProgramFiles = C:\Program Files
TMP = C:\Users\Edes\AppData\Local\Temp
PROCESSOR_ARCHITECTURE = AMD64
PROCESSOR_REVISION = a701
OS = Windows_NT
CHROME_CRASHPAD_PIPE_NAME = \.\pipe\crashpad_16832_EYVRCHUSJASOANRH
PROCESSOR_IDENTIFIER = Intel64 Family 6 Model 167 Stepping 1, GenuineIntel
ProgramW6432 = C:\Program Files
USERPROFILE = C:\Users\Edes
JAVA_HOME = C:\Program Files\Unity\Hub\Editor\2022.3.61f1\Editor\Data\PlaybackEngines\AndroidPlayer\OpenJDK
CommonProgramFiles = C:\Program Files\Common Files
DriverData = C:\Windows\System32\Drivers\DriverData
ComSpec = C:\Windows\system32\cmd.exe
PSModulePath = C:\Program Files\WindowsPowerShell\Modules;C:\Windows\system32\WindowsPowerShell\v1.0\Modules
ANDROID_NDK_ROOT = C:\Program Files\Unity\Hub\Editor\2022.3.61f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK
USERNAME = Edes
NUMBER_OF_PROCESSORS = 12
FPS_BROWSER_APP_PROFILE_STRING = Internet Explorer
HOMEDRIVE = C:
TEMP = C:\Users\Edes\AppData\Local\Temp
Path = C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Windows\System32\OpenSSH;C:\Program Files\dotnet;C:\Program Files\NVIDIA Corporation\NVIDIA app\NvDLISR;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;C:\Program Files\Microsoft SQL Server\150\Tools\Binn;C:\Program Files\Microsoft SQL Server\Client SDK\ODBC\170\Tools\Binn;C:\Program Files (x86)\Microsoft SQL Server\160\DTS\Binn;C:\Users\Edes\AppData\Local\Microsoft\WindowsApps;C:\Users\Edes.dotnet\tools
COMPUTERNAME = DESKTOP-20CD3J1
PATHEXT = .COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC
ALLUSERSPROFILE = C:\ProgramData
SystemDrive = C:
windir = C:\Windows
FPS_BROWSER_USER_PROFILE_STRING = Default
HOMEPATH = \Users\Edes
PUBLIC = C:\Users\Public
CommonProgramFiles(x86) = C:\Program Files (x86)\Common Files
APPDATA = C:\Users\Edes\AppData\Roaming
OneDrive = C:\Users\вв\OneDrive
PROCESSOR_LEVEL = 6
CommonProgramW6432 = C:\Program Files\Common Files
ProgramFiles(x86) = C:\Program Files (x86)
SystemRoot = C:\Windows
SESSIONNAME = Console
LOGONSERVER = \DESKTOP-20CD3J1
LOCALAPPDATA = C:\Users\Edes\AppData\Local
__COMPAT_LAYER = DetectorsAppHealth
USERDOMAIN_ROAMINGPROFILE = DESKTOP-20CD3J1
ProgramData = C:\ProgramData
ORIGINAL_XDG_CURRENT_DESKTOP = undefined
stderr[
FAILURE: Build failed with an exception.
-
Where:
Build file ‘C:\Users\Edes\Test\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build.gradle’ line: 18 -
What went wrong:
Could not compile build file ‘C:\Users\Edes\Test\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build.gradle’.
startup failed:
build file ‘C:\Users\Edes\Test\Library\Bee\Android\Prj\Mono2x\Gradle\unityLibrary\build.gradle’: 18: Unexpected input: ‘project(‘mobilenotifications.androidlib’)\n\n}’ @ line 18, column 1.
}
^
1 error
- Try:
Run with --stacktrace option to get the stack trace.
Run with --info or --debug option to get more log output.
Run with --scan to get full insights.
- Get more help at https://help.gradle.org
BUILD FAILED in 35s
]
stdout[
Configure project :launcher
WARNING:The option setting ‘android.aapt2FromMavenOverride=C:\Program Files\Unity\Hub\Editor\2022.3.61f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\34.0.0\aapt2.exe’ is experimental.
]
exit code: 1
UnityEditor.Android.Command.WaitForProgramToRun (UnityEditor.Utils.Program p, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:218)
UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:157)
UnityEditor.Android.Command.Run (System.String command, System.String args, System.String workingdir, UnityEditor.Android.Command+WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Command.cs:116)
UnityEditor.Android.AndroidJavaTools.RunJava (System.String args, System.String workingdir, System.Action1[T] progress, System.String error) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/AndroidJavaTools.cs:113) UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action1[T] progress) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Gradle.cs:226)
Rethrow as GradleInvokationException: Gradle build failed
UnityEditor.Android.GradleWrapper.Run (UnityEditor.Android.AndroidJavaTools javaTools, Unity.Android.Gradle.AndroidGradle androidGradle, System.String workingdir, System.String task, System.Action`1[T] progress) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/Android/Gradle.cs:231)
UnityEditor.Android.PostProcessor.Tasks.BuildGradleProject.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/PostProcessor/Tasks/BuildGradleProject.cs:39)
UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at /home/bokken/build/output/unity/unity/PlatformDependent/AndroidPlayer/Editor/Managed/PostProcessor/AndroidPostProcessor.cs:112)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
CODE build.gradle:
apply plugin: ‘com.android.library’
dependencies {
// Prerequisites
implementation ‘org.jetbrains.kotlin:kotlin-stdlib-jdk7:1.3.72’
// Add if you are using the ShowSafeBrowsing API
implementation 'androidx.browser:browser:1.3.0'
implementation 'androidx.core:core:1.6.0'
}
implementation(name: ‘GpmWebViewPlugin’, ext:‘aar’)
implementation(name: ‘GpmCommunicatorPlugin’, ext:‘aar’)
implementation(name: ‘WebViewPlugin’, ext:‘aar’)
implementation(name: ‘gpm-webview’, ext:‘aar’)
implementation project(‘mobilenotifications.androidlib’)
}
android {
namespace “com.unity3d.player”
ndkPath “C:/Program Files/Unity/Hub/Editor/2022.3.61f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK”
compileSdkVersion 35
buildToolsVersion ‘34.0.0’
compileOptions {
sourceCompatibility JavaVersion.VERSION_11
targetCompatibility JavaVersion.VERSION_11
}
defaultConfig {
minSdkVersion 22
targetSdkVersion 35
ndk {
abiFilters 'armeabi-v7a'
}
versionCode 1
versionName '1.0.2'
consumerProguardFiles 'proguard-unity.txt'
}
lintOptions {
abortOnError false
}
aaptOptions {
noCompress = ['.unity3d', '.ress', '.resource', '.obb', '.bundle', '.unityexp'] + unityStreamingAssets.tokenize(', ')
ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~"
}
packagingOptions {
doNotStrip '*/armeabi-v7a/*.so'
jniLibs {
useLegacyPackaging true
}
}
}