Errors in Virtual Player Console (Multiplayer Play Mode)

Upgraded to Unity 6 Preview (6000.0.01f) and wanted to try Multiplayer Play Mode (still use ParrelSync instead).
But unfortunately these 3 errors are spammed in Virtual Player Console (just by activating it).

Cannot load. Path Packages/com.unity.render-pipelines.universal/Textures/DebugFont.tga is correct but AssetDatabase cannot load now.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Cannot load. Path Packages/com.unity.render-pipelines.core/Runtime/Debug/ProbeVolumeNumbersDisplayTex.png is correct but AssetDatabase cannot load now.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Exception: Blitter is already initialized. Please only initialize the blitter once or you will leak engine resources. If you need to re-initialize the blitter with different shaders destroy & recreate it.
UnityEngine.Rendering.Blitter.Initialize (UnityEngine.Shader blitPS, UnityEngine.Shader blitColorAndDepthPS) (at ./Library/PackageCache/com.unity.render-pipelines.core/Runtime/Utilities/Blitter.cs:94)
UnityEngine.Rendering.Universal.UniversalRenderPipeline..ctor (UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset asset) (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs:220)
UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset.CreatePipeline () (at ./Library/PackageCache/com.unity.render-pipelines.universal/Runtime/Data/UniversalRenderPipelineAsset.cs:810)
UnityEngine.Rendering.RenderPipelineAsset.InternalCreatePipeline () (at <9003796c57374fd89cb8aecf8cdea52c>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

So can’t even start Play Mode in it =(

Thanks for this feedback.
I am not familiar with these issues. Could you please file a bug and attach a reproduction project to it ?
This way, we could look into it more in details.

Tried to reproduce, but to no avail. Can only say that before these errors there’s also this:

Asset Database is set to Read Only, but it has found out-of-date assets. This should not happen!

There was also the issue of not properly loading some packages, but I fixed it by removing Library and reimporting everything, and it didn’t change anything. The issue persists =(
9832539--1414260--upload_2024-5-13_22-34-37.png
Tried 6000.0.1f1 and the issue is there too.

Some bug fixes landed recently concerning both the asset database and the package manager.
Although I can’t be sure at 100% without a repro project, they might be the ones addressing the issues you just described. They should be available with Unity 6000.0.3f1

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Hello ! Until the the newest Unity 6000.0.3f1 is available you can also try a manual fix of Reimporting all on the packages in the project view on unity. If your issues are caused by these bugs this should resolve it for you. You can do this by going to the project view and right clicking on the package folder and then selecting Reimport All.

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Tried 6000.0.3f1, the issue persists.
Removing Library and reimporting everything doesn’t solve the issue either.
Copied Packages folder to Test Project to try to reproduce the issue, but to no avail.
Maybe you have any suggestions what else could I do in Test Project to reproduce the issue so that I could report a bug?

Multiplayer Playmode 1.1.0 got released as well. If not done, could you update to this version and retest ?
It might not be available in the manifest yet, in this case, you would have to update the package by name.

Manually added 1.1.0 in manifest.json as UPM still showed 1.0.0.
Unfortunately the issue persists =(

Hi! So when you check your package folders are some of them still empty like you showed in the previous screenshot? Just for a sanity check, when you say you reimported everything what is the process you are doing? Are you deleting the library and restarting the project or are you also right clicking on the project view in unity and selecting reimport all. There is a known issue at the moment that a library refresh may not necessarily solve but reimporting the packages should so if you have still have package folders that are empty this may be what is causing these errors. Let me know if that helps!

Usually I’m closing Unity, deleting Library folder and restarting the Editor. Tried Reimporting All Context Menu - still no luck, seeing the same errors.