exposure control of 32bit exr in unity

hi mates, i have been asking myself this question from last few days. what is the use of bringing 32 bit exr to unity? specially when using them for external lightmaps. is there a way we can control their exposure in unity? or utilize some other plugin such as SSE or Substance Designer. what are your thoughts?

On desktop, EXR files are imported as R8G8B8M8, where M is a multiplier with range [0…8]. Usually, you don’t change the “exposure” of a single texture. Instead, you render to a float target by enabling HDR, and then adjust your camera exposure using the Tonemapping effect.

thanks for the info Daniel, I wish there was a way to adjust exposure for single texture.