Unity version: 2022.3.4f1
Addressable version: 1.21.14
Localization version: 1.3.2
The game runs fine under WebGL platform in editor, but after I “build” or “build and run”, the resulting build showed the following errors.
I can confirm that all the addressables were built and I can find them inside the “StreamingAssets” folder. Also if I change the “Addressables Groups → Play Mode Script” setting to “Use Existing Build (WebGL),” the game and the Unity editor will freeze when fetching a LocalizedString from the Localization’s addressables.
Not sure if this is a bug with the Addressables or the Localization package. Or are there any necessary settings for WebGL build to work?
Any help is appreciated, thanks!
