Failed to Load Localization's Addressables in WebGL Build

Unity version: 2022.3.4f1
Addressable version: 1.21.14
Localization version: 1.3.2

The game runs fine under WebGL platform in editor, but after I “build” or “build and run”, the resulting build showed the following errors.

I can confirm that all the addressables were built and I can find them inside the “StreamingAssets” folder. Also if I change the “Addressables Groups → Play Mode Script” setting to “Use Existing Build (WebGL),” the game and the Unity editor will freeze when fetching a LocalizedString from the Localization’s addressables.

Not sure if this is a bug with the Addressables or the Localization package. Or are there any necessary settings for WebGL build to work?

Any help is appreciated, thanks!

Try updating to the latest localization package 1.4.4. if it’s not visible you can edit the manifest.json file in the packages folder.