'False' warnings / errors cluttering logs

How do I solve all these lines complaining about shaders in my project?

Unity build with: 2018.4.15f1

This particular build was for Linux, but it happens also with Windows and Mac

Since I have so many (and it seems to report the same ones multiple times), it makes looking at the logs quite difficult, and it creates a situation where I might miss an important line that does effect my project, because I have to sift through all these ones.

Can they be suppressed or something?

1: [Unity] DisplayProgressbar: Unity license
2: [Unity] Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
3: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
4: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
5: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
6: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
7: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
8: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
9: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
10: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
11: [Unity] DisplayProgressbar: Unity license
12: [Unity] Initialize engine version: 2018.4.15f1 (13f5a1bf9ca1)
13: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
14: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
15: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
16: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
17: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
18: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
19: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
20: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
21: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
22: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
23: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
24: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
25: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
26: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
27: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
28: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
29: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
30: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
31: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
32: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
33: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
34: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
35: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
36: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
37: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
38: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
39: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
40: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
41: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
42: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
43: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
44: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
45: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Pass '' has no vertex shader
46: [Unity] WARNING: Shader Unsupported: 'Hidden/VR/BlitTexArraySliceToDepth_MSAA' - Setting to default shader.
47: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Pass '' has no vertex shader
48: [Unity] WARNING: Shader Unsupported: 'AR/TangoARRender' - Setting to default shader.
49: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
50: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
51: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
52: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
53: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Pass '' has no vertex shader
54: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth' - Setting to default shader.
55: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Pass '' has no vertex shader
56: [Unity] WARNING: Shader Unsupported: 'Hidden/BlitToDepth_MSAA' - Setting to default shader.
57: [Unity] Finished exporting player successfully.
58: publishing finished successfully.
59: Finished: SUCCESS

Also, just noticed this in the Mac build, no idea what that means, but the project ‘works’:

time=“2020-01-29T08:40:49Z” level=warning msg=“Error walking path /BUILD_PATH/rokabium-games.something-ate-my-alien.macos-64-bit/temp20200129-5074-srhimp/SAMA_BackUpThisFolder_ButDontShipItWithYourGame/GameAssembly.dSYM at file /BUILD_PATH/rokabium-games.something-ate-my-alien.macos-64-bit/temp20200129-5074-srhimp/SAMA_BackUpThisFolder_ButDontShipItWithYourGame/GameAssembly.dSYM, file will not be processed: lstat /BUILD_PATH/rokabium-games.something-ate-my-alien.macos-64-bit/temp20200129-5074-srhimp/SAMA_BackUpThisFolder_ButDontShipItWithYourGame/GameAssembly.dSYM: no such file or directory”

Hey @Robdon ,

These warnings are actually produced by the Editor itself on launch (If you review your Editor log whilst opening the project you will see the same warnings) and suppressing them on the Cloud Build side would be the wrong solution to the problem.

If my memory serves me well there was a cleanup in the Editor code to get rid of these warnings in 2019.1.

Hope this helps!

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Ok thanks.

Probably not gonna upgrade to 2019.1, as I’m close to release now and don’t really want to have to do that.

Possibly a nice to have feature on the cloud build would be a toggle on that report screen where you can toggle ‘WARNING’ ones ‘off’ easily. Just makes it easier to spot real problems :slight_smile:

1 Like