In all our player.log we get the following error, but it doesn’t affect the experience. Can I know more please? We use PostProcessStack v2 and LWRP with 2019.1
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Overlays’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Overlays’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
UnloadTime: 9.921283 ms
I got the same warning with one of the shaders. My player builds keeps crashing upon start because of this warning.
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
I can add a bit of my stack trace for the issue as well:
We also see some of these. There are no noticeable effects on the actual output in our case. Also, I’m not sure what kind of shaders would not be available on a 2080 Ti GPU:
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
I have the same issue with our iOS build in Unity 2018 LTS. In our case the problematic shader is"Hidden/Nature/Terrain/Utilities", but it is nowhere to be found. I know it is there because when I delete 3D graphics from the scene it will load just fine and no error. If I do not know which object causes this, then it is hard to fix.
Setting color space to Linear could help but in our case it messes up the colors so we cannot use it (see the below link for more info and detailed settings, see the picture)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
The result is, that i have no post effects in the windows build, no screenspace reflections, no bloom, no color correction.
In editor it works fine, in the windows build not. It’s such a pain to always have different results in the build than in the editor.
Hi, I’m curious if anybody solved this? I’m getting
ERROR: Shader Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
As well as Hidden/PostProcessing/Debug/Histogram Hidden/PostProcessing/MultiScaleVO Hidden/PostProcessing/Debug/Vectorscope Hidden/Nature/Terrain/Utilities
I’m thinking these errors are causing an issue that’s preventing the scene from changing visually, even though the scene loads fine.