Shader errors but not errors? Wrong logs apparently

In all our player.log we get the following error, but it doesn’t affect the experience. Can I know more please? We use PostProcessStack v2 and LWRP with 2019.1

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Overlays’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Overlays’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Waveform’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Histogram’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/Vectorscope’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Debug/LightMeter’ - Setting to default shader.
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
UnloadTime: 9.921283 ms

I have the same issue. And I’m not sure if this is why I can’t get past the logo screen when I build for iOS in XCode.

I got the same warning with one of the shaders. My player builds keeps crashing upon start because of this warning.
WARNING: Shader Unsupported: ‘Hidden/Nature/Terrain/Utilities’ - All passes removed

I can add a bit of my stack trace for the issue as well:

0x00007FF803CD22A0 (UnityPlayer) ImageFilters::Blit
0x00007FF8039274F7 (UnityPlayer) Heightmap::BuildHeightmapTexture
0x00007FF80393845D (UnityPlayer) SplatMaterials::Update
0x00007FF80390C08D (UnityPlayer) Terrain::UpdateSplatMaterials
0x00007FF8038FE8A1 (UnityPlayer) Terrain::AddToManager

We also see some of these. There are no noticeable effects on the actual output in our case. Also, I’m not sure what kind of shaders would not be available on a 2080 Ti GPU:

WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader

This is on Unity 2019.1.11.

Still an issue in 2019.2

We get this too, after building in 2018.2.20f1 - for the Hidden/PostProcessing/Uber and Hidden/PostProcessing/FinalPass shaders.

We are not seeing any obvious issues in the build.

Can this error message be ignored? Unity, anyone?

I also have this in 2018.4.12

Many clients report similar issue on iOS builds, this is very very bad situation

I am getting also this error in build output log, all is pink not sure if can be the cause

WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader

Is there a solution for that? Got this failure since updating to unity 2019… :frowning:

I have this in Windows 10 with Unity 2018.4.23f1.

I have the same issue with our iOS build in Unity 2018 LTS. In our case the problematic shader is"Hidden/Nature/Terrain/Utilities", but it is nowhere to be found. I know it is there because when I delete 3D graphics from the scene it will load just fine and no error. If I do not know which object causes this, then it is hard to fix.

Setting color space to Linear could help but in our case it messes up the colors so we cannot use it (see the below link for more info and detailed settings, see the picture)

Any more ideas how to fix this?

I have the same problem in 2019.2.21:

WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/FinalPass’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader
WARNING: Shader Unsupported: ‘Hidden/PostProcessing/Uber’ - Pass ‘’ has no vertex shader

The result is, that i have no post effects in the windows build, no screenspace reflections, no bloom, no color correction.
In editor it works fine, in the windows build not. It’s such a pain to always have different results in the build than in the editor.

Hi, I’m curious if anybody solved this? I’m getting

ERROR: Shader Hidden/PostProcessing/Debug/Vectorscope shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

As well as
Hidden/PostProcessing/Debug/Histogram
Hidden/PostProcessing/MultiScaleVO
Hidden/PostProcessing/Debug/Vectorscope
Hidden/Nature/Terrain/Utilities

I’m thinking these errors are causing an issue that’s preventing the scene from changing visually, even though the scene loads fine.

same problem here, still can’t find any solution.

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Hidden/PostProcessing/Debug/Histogram shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

unity 2022.3.9 :frowning:

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