FBX model texturing is all screwed up?

So Im creating an island game, and whenever I import any fbx model, the textures are all gray. So I have to change the shader from standard to mobile/diffuse. Which appears to work, however it seems they aren’t seeing my UV maps that I did in blender…

http://imgur.com/a/6IKQ8 shows two pictures of the model in blender and what it looks like in Unity. Need help ASAP, slowing down progress on game.

Nevermind! I fixed it, I noticed that I was in 2d mode whenever I started it. Then it popped into my mind that I made it 2d by accident. So I remade my project to a 3d project and now it works!