I am trying to create a custom firebase log event to check how many players completed a single level in a unity game, but the event I created is not showing up in the console.
Here is the log event code - FirebaseAnalytics.LogEvent(“Level_”+SaveController.LevelId, new Parameter(“Level_Id_”,SaveController.LevelId));
I tried the implementation as per the instructions from the official website of firebase for unity integration and even the firebase is initializing every time and no error or warning shows up when I run the game.