Firebase custom log event not showing up in console. What am I doing wrong?

I am trying to create a custom firebase log event to check how many players completed a single level in a unity game, but the event I created is not showing up in the console.

Here is the log event code - FirebaseAnalytics.LogEvent(“Level_”+SaveController.LevelId, new Parameter(“Level_Id_”,SaveController.LevelId));

I tried the implementation as per the instructions from the official website of firebase for unity integration and even the firebase is initializing every time and no error or warning shows up when I run the game.

iOS or Android? I have a similar issue on iOS only. On Android, everything is working well, as expected.

Have you tried enabling debug mode? It will give you faster feedback as the first time you log an event in analytics it can take many hours to show up.