Hi,
I´ve created an “offline” Standalone game. When I start it the firewall is blocking something that is trying to conect to network.
What is trying to conect to network and how can I avoid this??
Edit:
I found something that goes in the right direction but its for Webplayer builds only :
http://unity3d.com/unity/webplayer-end-user-license-2.x.html
is there a similar document for the standalone builds??
do you have any type of load data through WWW class or perhaps any client/server network thing in this standalone ??? (I guess not from your question).
– BerggreenDKHave you tried to put in some breakpoints in the debugger to trace where the problem happens? do you use any plugins/DLL's from 3rd party perhaps that validates any licenses?
– BerggreenDKNo WWW classes, in general No networking functions! No plugins/DLL's from 3rd party! It happens when I launch the game...
– GameGuyAre you using Unity free or Pro? Are you starting the game from inside the editor or are you building an exe and then running that?
– Julien-LyngeIt is a standalone (.exe),build with unity pro
– GameGuy