Force Field 2.41 • Shield and impact shader. Mobile Ready!

Force Field is the ultimate deflector shield and impact shader. Works with any mesh and PhysX collisions. Mobile ready.

NEW: Edge Fading and Vertex Animation shader • Space Ship model • Reactor & Hangar scene

Works with RigidBody and MeshCollider!

Key features:

  • New model: Wasp Interdictor

  • New scene: Reactor and Hangar

  • Multiple contacts and collisions perform on any surface.

  • Full control over impacts points and shield visuals.

  • Shader options for colors, masks, static field, edge fading, and vertex animation.

  • Counting 15 premium sounds and several particles hits.

  • UV1 Shader to go along with the built-in unwrapping.

  • Outstanding performance on many platforms: DirectX 9/11, OpenGL, Mobile.

  • Seven example scenes will get you started in no time.

  • … and more

Click to Buy Force Field

Shields are up, Commander!







LEARN MORE

Discover extra details in our Blog or check out the Force Field Product Page

Head here for the Online Documentation Center

Force Field Change Log

Changelog: [Version 2.41]

  • Package import error has been fixed

Changelog: [Version 2.4]

  • PBR Space Ship model with docking animation.
  • PBR “Reactor & Hangar” scene
  • Edge Fading and Vertex Animation shader
  • UV1 shader to use with an automatic lightmap unwrapping which helps fitting shield texture on a complex mesh
  • RigidBody and MeshCollider should be fixed now! Check the new example scene.

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Available in the Unity Asset Store
Click to Buy Force Field

1 Like

Nice upgrade. :sunglasses:

Force Field 2.1 Update is pending review in the Unity Asset Store

Whats new in 2.1:

  • Non-uniform scaling of shield objects. There’s a check box added to the inspector that allows to control this behavior.
  • Fade mask code optimization. The script will no longer send unnecessary values to shader when the shield is completely faded.
  • New bonus particle effect included.
  • Force Field scripts now have a new icon.
  • Added [Header] sections to the inspector.

Thank you. I hope you enjoy the new update :slight_smile:

Looks amazing! Nicely done. Creds to you on your website as well, clean and inspiring. This will go well. :wink:

1 Like

Thank you so much for your kind words :slight_smile:

Force Field is now updated to version 2.1 in the Unity Asset Store

cool stuff.

Force Field deal: Enjoy an extra $10 off

ooohhooooooooooooooo .going to buy…

I love the shader. But It doesn’t seem to like if it’s parent has a rigidbody :confused:

Hey, thanks for coming by. Can you be more descriptive and provide some details on your setup? Providing screenshots will also help.

I apologize. I posted kind of soon :wink: I do appreciate the quick response by email though!

(I still believe the model I’m trying to use it on is just modeled wrong)

Force Field copy giveaway!
Voucher code: Redeemed. Stay tuned for more!
To redeem this code go to Asset Store - User Account page - Redeem Voucher. New voucher code will be posted soon. Be the first one to grab your free copy!

Force Field copy giveaway!
Voucher code: Redeemed. Stay tuned for more!
To redeem this code go to Asset Store - User Account page - Redeem Voucher. New voucher code will be posted soon. Be the first one to grab your free copy!

Thanks a lot for the code, I’ve discovered this asset a month ago and I was very impressed by it. I wanted it since but couldn’t afford it yet.

Congratulations! Hope you enjoy using it. Please take your time to rate the asset using the asset store page and feel free to leave any feedback in this thread.

thanks. I can’t try it right away since I’m busy with a project but once I try your asset, I will definitely leave a review.

Giving away last Force Field copy!
Voucher code: Redeemed.
To redeem this code go to Asset Store - User Account page - Redeem Voucher.

Congratulations to all lucky winners! Hope you enjoy using Force Field and may the Force be with you :wink: Please take your time to rate and post a review. Feel free to leave your feedback and suggestions in this thread.