I just downloaded version 6.3 LTS yesterday, and I started working on my own framework based on the BatchRendererGroup API. My implementation of object rendering works as expected, but as soon as I enable the Frame Debugger and view the rendering stages, the editor starts to slow down significantly. After a Domain Reload, a memory leak log appears.
Additionally, these freezes are accompanied by profiler entries that I haven’t seen or noticed before.
It wasn’t until I started preparing screenshots that I realized the issue wasn’t related to my code but rather to the Frame Debugger itself. Even if I run a playmod on an empty scene and enable the Frame Debugger, a memory leak message appears after a Domain Reload.
Is this a bug in the engine version, or am I doing something wrong?


