Game crash if downloaded from Play Store, but runs ok with "Build and Play" with usb cable

Hi,
I’ve been trying to get the internal testing version working on Google Play Store. The game runs ok if I use “Build and Play” with usb cable on the phone, but it crashes when I downlad it form the sotre.
I’m really frustrated after lot of hours trying to figure out what is happening :frowning:

Please, any idea how could i fix this problem?? I’m stuck.

You need to resolve stacktrace to figure out where it’s crashing - Stacktrace Utility | Android Logcat | 1.2.3

It looks like a recursion is happening.

Cannot find: Project Settings->Analysis->Android Logcat Settings
I’m using uniy 2020.2.20f, maybe the Project Settings have changed?

Its a package, you need to install it via package manager

1 Like

I’ve rolled back with a back up, it’s working now.
Seems the problem was caused by Google Play Services Plugin/OAuth2.0
I’ll do a backup more recent backup and try to get Google Play Services working