hi everyone!
actually i’m getting some issues with the transform value on my project, when i set it on the first time, i got a totaly different value on Transform position, right now that i’m trying to create a new enemy, i have a different value on it, for example i this picture as you can see when i wrote the code it was a totally different position, but if i play start it is going well, but as you can see on the transform the value is different…
what’s happen?

Give a screenshot of the game object’s entire inspector.
I can’t completely understand your english grammar.
Check all other components attached to your game object like it’s rigidbody, or whether the game object is marked static.
thank’s you for your reply, i’m sorry for my bad english grammar 
this is the screenshot of it, i still can’t figure out where is the issue
Is the animation changing the position?
firstly when the first half of the scene was completed, everything worked correctly, but later when i tried to add more enemies, i got that issue, the new added enemies are going to spawn in a totally different place, but just the new one, the oldest, also if have an different value on the inspector now ( as you can see on the script is going to get different value), are going to be spawned in the right place.
so i don’t think that’s is an Animation problem…
thank’s you for your help guys!
Transform.position gets/sets world ppsition, the position you can see in the inspector is the local position relative to its parent.
Does your object have a parent that is moved, scaled or rotated?
not, it doesn’t,
actually i was able to set a new enemy position in the place that i want, ut as you can see i’m getting and totally different value between the x center value i had set on the script, and the one on the world.
maybe it’s this code one the swordfish?

