I’m very new to all of this, so apologies if the answer to this is easy.
I am working on a party-based game, where the player has six units. I have the units set up as scriptable objects, each with their own attack, defense, and other stats.
However, when entering a battle, I want to use the party’s stats as a whole to face off against the enemy.
I don’t know how to have this calculated from all six of the units.
I have a script for the player’s party that has the below set up, but I don’t know how to set the party’s attack stat equal to that of all of the individual unit’s attack stats added together:
public class PlayerTeam : MonoBehaviour
{
[SerializeField] List<Unit> units;
//Stats
int serving { get; set; }
int setting { get; set; }
int attacking { get; set; }
int blocking { get; set; }
int defense { get; set; }
int maxStamina { get; set; }
[SerializeField] List<KnownAttack> knownAttacks;
[SerializeField] List<KnownBlock> knownBlocks;
[SerializeField] List<KnownDefense> knownDefenses;
[SerializeField] List<KnownServe> knownServes;
}
Any help is greatly appreciated. Like I said, I’m new to all of this so talking to me like a baby would be appreciated!
For this purpose ScriptableObjects are simply bags of data that you can edit in the inspector, so you can consider them simple object references for the purpose of syntax / design.