Ghosting, aliasing and system freezing.

Has anyone ever seen this before?

This happens to all lines rendered in the SceneView, even those coming from the editor itself (such as the black outlines of Meshes). At one point after scrolling in and out for a bit my system just froze, like mouse cursor and everything. Couldn’t reproduce that part though, so not sure if related to this. My system doesn’t usually freeze, though.

Tried various driver and Unity versions (back to 5.3). Using Zotac NVIDIA GTX 1080 AMP Extreme Edition on Win10 x64.

So this problem occurs with meshes as well. It’s like current and previous frame sometimes get blended 50/50. Here is an the problem happening with the current example project that ships with Unity.

Notice the ramp on the right half of the screen. There is 50% visible of it before and after zooming in a bit. What is going on?

After some experimentation, I was able to fix the problem by downgrading graphics drivers to version 368.81.
This also fixed texture-sampling related problems in older 3D applications when trying to enable supersampling for anti-aliased masked textures.
There may be more recent drivers that do not have the problem, but I have no reason to test.
This does not appear to affect all makes that sell GTX 1080 cards though.