Issue: Violation of Usage of Android Advertising ID policy and section 4.8 of the Developer Distribution Agreement
Google Play requires developers to provide a valid privacy policy when the app requests or handles sensitive user or device information. We’ve identified that your app collects and transmits the Android advertising identifier, which is subject to a privacy policy requirement. If your app collects the Android advertising ID, you must provide a valid privacy policy in both the designated field in the Play Console, and from within the app.
I don’t have ads on my game yet I get this.
Should I just humor them and add a Privacy policy?
We have the same issue, Advertising ID is not used in the game explicitly and the game was just removed from store without any warning before that action.
Same here. We don’t use advertising or store personal data, yet it still got removed. I reckon it’s probably still in the exported code somewhere, triggering the scan.
Question is; do we pretend that we do by adding a privacy policy, or is this something that can be fixed otherwise? Would hate to have to add a privacy policy even though we don’t save any data.
Yeah it seems odd to have to write a privacy policy when I’m not collecting data. I don’t fully understand what unity is doing to trigger this, hopefully they will respond.
I hear it’s the Android SDK that report crash data with user info. There’s a app setting somewhere but you’d need to recompile. It’s easier/quicker to write up a privacy policy.
I wrote this
Privacy Policy
This app does NOT activily collect user data or id for 3rd party use. Android and Google Play does collect crash data information.
Even if you dont use the Advertisement ID on purpose, Check for librarys that do. (for example all AD providers, including unity, all analitycs …etc) So if one of the librarys use the Advertisement ID you must specify it in the privacy policies, on the googel play and in the game itselft
I’m experiencing the same issue. I’ve gone through all of my code, I don’t use the advertising identifier anywhere, and the only plugins I’m using are TextMesh Pro and uDialog, neither of which seem to (nor should) use the advertising identifier. I also double checked that Unity Analytics and Ads were disabled (I have all Unity services disabled). My guess is that some baked-in code for either Unity analytics or ads is still manipulating the identifier, even though the services are disabled.
Same issue here. No use of the the advertising identifier directly, nor use of ads, analytics or any assets that would have a plausible reason for using it.